![]() ![]() The tiledef parameter is not needed if you use only. I'm still working on getting those to run properly. pack files (the new tiles), but only the older ones. You can try the binary release from here: Īlso, in the file runme.bash there is an example call on how to run it.īe aware that this does currently NOT work with the IWBUMS. Project Zomboid Map Mod 1: Bedford Falls Steam workshop link This map expansion mod adds the fictional town of Bedford Falls to the Project Zomboid map. I hope you can help and sorry for my bad English On which Path i must set my serversave files to get the map i need and which serverfiles i need ? or can you explain how it works. I have seen, you have a map project but i need South Muldraugh ,Phönix ,Downtown and so on. So do you have an example what i must do to get my own map from my server i have run the both startmaps and some other 9-10 maps. So this was the Point where i have think that i dont prog any code in other projects. Ok but then i have try to run this in Debug and get this: "System.ArgumentException" in. gfxsource "D:\SteamLibrary\steamapps\common\ProjectZomboid\media\texturepacks\Tiles.pack" -minx 34 -miny 30 -maxx 37 -maxy 36 -divider 1 -dolayers false , mapsource "D:\SteamLibrary\steamapps\common\ProjectZomboid\media\maps\Muldraugh, KY" Im use for example the first map Muldraugh or so it was a little confusion to do this So now i have found the properties to give him the Path from the content. Ok i have some Professions to know that he means the Classes and i can give him this classes from your packed. I must copy 2 files from hand into vs2015 to run this build. ![]() I have tested it with VS2015 and had a little bit trouble to get it to run. So now i have found your tool to sample the save files to an image. Hi i have an Project Zombiod Serverproject and i have search an Method to build a MapPicture from the hole World which i can use for server presentation . ![]()
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